![]() ![]() ![]() Note that this trope doesn't refer to situations where the player's goal is to achieve a "decent-or-above" score. Disguising one's potential and situational advantage is crucial to avoid being ganged up on by the rest in the early stages, which becomes as crucial as being actually skilled enough to come up on top at the end. On highly competitive environments, this trope can be in effect to test how far are the participants proficient at Obfuscating Stupidity. For more general NPCs, compare to Tactical Suicide Boss and Plot-Induced Stupidity. Otherwise, natural Artificial Stupidity will take care of that. A good example is button mashing, where even the most skilled human button masher can be easily outsped by a computer, or beating the world champion at chess, because Humans Aren't Perfect. ![]() is purposely programmed to not play perfect so that the player actually has a fair chance to win, but while still providing a challenge. This can also apply to computer players, where the A.I. Alternatively, in games with Multiple Endings which tend to have one designated as the Good Ending shown only to perfect players and alternate ones shown to well players, players might play worse to see what those said alternate endings are. This makes sense, in a way - if the game thinks you're having difficulty it might give you stronger items and power-ups to compensate, but of course this then leads to people deliberately playing worse to get these bronze and silver awards. This trope can be invoked by players, usually because the rewards for 'well' is better than the one for 'perfect'. ![]()
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